01 — Flow Fields
Particles follow a Perlin noise velocity field. Move your mouse to create attraction points — particles curve toward your cursor. Color shifts from cool to warm as particles age. Density varies: thick in convergence zones, sparse in divergence.
v2: Added mouse interaction, particle lifetime coloring, and density variation. The field now responds to you.
02 — Orbital Resonance
Elliptical orbits with real mean-motion resonances. Bodies in 2:1 and 3:2 resonance cluster at specific angles, creating visible Lagrange-point-like structures. Eccentricity varies — some orbits are nearly circular, others stretched. Trail length maps to orbital period.
v2: Replaced circles with ellipses. Added actual resonance clustering. The gaps and clusters are the art.
03 — Recursive Bloom
Branches grow outward over time, extending segment by segment. Leaves unfurl at branch tips. A seasonal cycle shifts colors: spring green → summer deep → autumn amber → winter bare. Wind gently sways the structure. Click to plant a new seed.
v2: Animated growth instead of static draw. The tree actually grows. Seasons change. It's alive.
04 — Noise Terrain
A terrain slice with smooth biome transitions and dynamic lighting. A sun arc casts moving shadows across peaks. Water fills low elevations with subtle reflections. Fog clings to valleys. The viewpoint slowly drifts, revealing new landscapes.
v2: Added sun/shadows, water with reflections, fog in valleys. It feels like a place now.
05 — Crystal Lattice
Seed points spawn and grow outward, claiming territory. Voronoi cells form with Delaunay edges that glow at boundaries. Click to add new seed points that push existing cells aside. A slow pulse makes the lattice breathe. Colors shift based on cell age and neighbor count.
v2: Fixed regen. Added growth animation and click-to-plant. The lattice grows and responds.