01 — Flow Fields
Particles follow a velocity field derived from layered Perlin noise. Each particle leaves a fading trail. The noise offset drifts over time, causing the field to slowly morph. Colors map to particle velocity magnitude.
02 — Orbital Resonance
Bodies orbit a central mass under simplified gravitational attraction. Orbital resonances create stable patterns — when period ratios lock into simple fractions, structures emerge. Trails show recent history.
03 — Recursive Bloom
A branching structure grows from the center using deterministic L-system rules. Each branch splits at a golden-angle offset. The recursion depth and split angle are seeded randomly on each generation, producing unique organic forms.
04 — Noise Terrain
A 2D slice through 3D Perlin noise creates an isometric terrain visualization. The slice slowly rotates through the Z dimension, revealing shifting landscapes. Color maps to elevation: deep ocean → shore → forest → mountain → snow.
05 — Crystal Lattice
Points are seeded using a perturbed hexagonal lattice — the symmetry of crystal structure with organic variation. Voronoi cells are computed and colored by their distance from center. Edges glow where cells meet.